Working remake
Baldies remake
A 1995 god game rebuilt without its source code. All 100 original levels load with 0 errors on the desktop build, and a generated-level edition runs on the front page.
Limit Playtested only by me. The rules are the new engine's own tuning, not checked against the original game. All limits

Design decision, evidence and linksHide the evidence
Problem and design decision: Classic games without source code cannot be maintained or studied directly; I paired a specification-based Python simulation with a separate binary-analysis prototype that decoded the original level files and data tables.
A 1995 god game by Creative Edge Software, rebuilt without its source code. All 100 original levels load and draw in the Windows desktop build from an owned copy. A version with generated levels and new art runs on the front page, and you can change its rules while it plays. On the desktop build, all 100 levels load with 0 errors and 9,000 random inputs caused 0 exceptions.
Grass world, the first of the remake's five worlds: grass, ice, circus, sand and hell. Generated level, project-made art.





