Baldies Remastered: 334 tests, 100 levels, 0 errors
These checks ran on build c37f1b5. They were run again on October 11, 2026, from 7:58 to 8:07 pm Pacific time, on a fresh copy of the code, by an AI coding agent at my direction. The procedural edition and its project-made art came later and were not part of these checks. The full engine and the test logs are not public; the browser edition's Python code is served with it.
Unofficial fan remake. Not affiliated with or endorsed by Creative Edge Software, Atari or any publisher. Baldies is the property of its respective rights holders. This remake is free, unofficial and not sold. No original game files are distributed; the procedural edition contains none.
Method: there was no source code to start from, and the game's logic was not decompiled. A disassembler was used only to find a few data tables, such as house sizes, in the original program.
Automated tests: 334 passed
pytest reported 334 passed in 34 seconds on a fresh copy. A first attempt stopped at setup because the sandbox blocked pytest's temp folder; that was the environment, not the game.
Save and continue: 8 of 8 situations identical
A saved and continued game stayed identical after 600 ticks in 7 earlier tested situations:
- a plain game
- a Baldy being carried
- a Baldy in mid-flight with Wings
- after shovelling
- a broken truce
- research in progress
- a late game on level 100
A new eighth situation, an invention being installed while in flight, was checked on levels 10, 25 and 61, and also stayed identical.
All 6 corrupted save files left the game running with a message. A deliberately malicious save was refused without running any code.
All 100 levels, 4 views: 0 errors
All 100 original campaign levels were loaded in each of the 4 views, from several camera positions, with 0 errors. The slowest level loaded in 479 ms.
This sweep reads the original levels from a locally owned copy of the game. Those files are not published.
9,000 random inputs: 0 exceptions
Three runs with different random seeds each sent 3,000 random actions to the game. All three finished with 0 exceptions. The 95th-percentile frame time was 11.4 to 11.9 ms across the three runs.
AI red team: 7 issues, all fixed
On October 9, 2026, an AI red team review found 7 issues. All 7 were fixed and rechecked at build 01415d3. This was an AI review, not an outside human review.
Not covered
- No human playtesting.
- No check that the rules match the original game. The rules are the new engine's own tuning.
- No performance measurement of the browser build. The frame times above are not from the browser build.