Research & competition
Pokémon TCG
From experiments to better game decisions
Learning components and a separately tested matchup counter, developed through roughly two months of agent-assisted research.
Research & engineering
I build tools, test ideas, and follow the questions that emerge. These projects show different parts of that work: learning systems, multi-model applications, and practical control of agent workflows.
Research & competition
From experiments to better game decisions
Learning components and a separately tested matchup counter, developed through roughly two months of agent-assisted research.
Multi-model application
Make the reasoning inspectable
An application that brings together answers, peer critique, claim checking, and synthesis across model providers.
Agent security
Gate the action, keep the record
A local approval gate and persistent decision store for AI coding agents: each proposed action is hashed, routed through policy, and decided by a person. A personal working MVP; enforcement depends on the adapter.
Several of these projects answer to one question: how a person keeps authority over what an AI agent does, and what record is left behind. Agent security research →
Smaller tools and research directions that connect to the larger program.
A measurement protocol and checking tools for agent-driven work. The proposed outcome benefit remains a research question.
Public methods and checks for making game-code architecture easier to inspect and modify with AI assistance.
A retired coordination exploration with its design history and retraction record preserved.
The case studies explain what I contributed and what the evidence shows. For a deeper look, explore the Pokémon evidence map or the agent-workflow census. Experiments, implementation, and future objectives have different kinds of evidence.
AI agents assist my implementation, research, and writing. Each case credits the public tools and implementations involved.
Discuss a project or opportunity →