Selected work

I build tools, test ideas, and follow the questions that emerge. These projects show different parts of that work: learning systems, multi-model applications, and practical control of agent workflows.

Pokémon TCG

From experiments to better game decisions

Learning components and a separately tested matchup counter, developed through roughly two months of agent-assisted research.

The Council

Make the reasoning inspectable

An application that brings together answers, peer critique, claim checking, and synthesis across model providers.

BigBoss

Gate the action, keep the record

A local approval gate and persistent decision store for AI coding agents: each proposed action is hashed, routed through policy, and decided by a person. A personal working MVP; enforcement depends on the adapter.

Research areas

Several of these projects answer to one question: how a person keeps authority over what an AI agent does, and what record is left behind. Agent security research →

Methods and explorations

Smaller tools and research directions that connect to the larger program.

SEED →

A measurement protocol and checking tools for agent-driven work. The proposed outcome benefit remains a research question.

Godot AI Methodology →

Public methods and checks for making game-code architecture easier to inspect and modify with AI assistance.

The Bus →

A retired coordination exploration with its design history and retraction record preserved.

Follow the evidence

The case studies explain what I contributed and what the evidence shows. For a deeper look, explore the Pokémon evidence map or the agent-workflow census. Experiments, implementation, and future objectives have different kinds of evidence.

AI agents assist my implementation, research, and writing. Each case credits the public tools and implementations involved.

Discuss a project or opportunity →